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Otherwise, when the controllable Sim says goodbye, the date will end, and a pop-up message will appear, and will give the player a general idea of how the date went.However, if things go really well, the "Invite Home" interaction will appear.
A date meter that shows on the upper right of the screen shows that Sim is on a date.
In The Sims 2: Nightlife, dating is a mini-game scenario involving two Sims.
A Sim's date will follow him/her and do activities together while they fill up the date meter and fulfill their wants before the time runs out.
Dating is a quick way to build up romantic relationship with another Sim.
Pleasure and Romance Sims enjoy dating and usually want to have one.
If it's chosen and accepted, the controllable Sim will call a taxicab, and both Sims will get in and go to that Sim's house.
When they arrive, the date will be over, and the situation will be one Sim visiting another.
As a date begins, the timer immediately appears with the initial time of 3 Sim hours.
The time increases every time the score reaches a higher threshold on the date meter.
At least in Old Town, the player can also end the date by having the controllable Sim say goodbye.
Players would often use this as a way of letting Sims go to Old Town by themselves, so that something such as going to sell vegetables or buy pet treats wouldn't have to be a family excursion.
The controllable Sim will be able to use the "Ask About Mood" interaction to determine which motive his or her date wants to fulfill at that moment.